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Razor
post Feb 20 2010, 09:33 PM
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The main focus of this patch is to implement Xita Refuge and Shady Jungle, high level maps from the 3rd planet Eldeon.
You can get to Eldeon if you're level 105 or above by speaking to Alphonso at Junon or Illiya at Luna.

Changes you can expect compared to other servers:
  • New monsters, monster stats and spawns
  • New droptables
  • New NPCs, NPC textures and dialog
  • Shady Jungle map detail and terrain changed
  • Improved EXP rates


Due to my recent absence the number of quests and achievements related to Eldeon which were planned had to be delayed but we will be adding them soon. We wanted to get the maps out as soon as possible. Certain NPCs might not have dialog or end suddenly whilst talking to them.

The patch also includes a number of improvements, fixes and minor changes:

  • Removed the limitation of opening one client at a time without logging in first.
  • The window name of the client is now "TitanROSE"
  • Added "Offline" status to the Friends list so other people can't send you messages if you wish.
  • Blocked wallhack tool
  • Added a legit NoClip mode for 10 seconds and a 15 minute cooldown. You may only use this to pick up items within rocks or unstuck yourself.
    Reports which clearly show you to be using it for different purposes (eg; crossing hills) will still result in a ban.
    * You can activate it with Alt+F
    * Logging in reactivates the 15 minute timer so you can't relog to avoid it.
  • Modified the EXP Requirements for high levels.
  • Added a confirmation messagebox on the Clan Withdrawal button.
  • Fixed a bug with friends list.
  • Fixed a bug where it freezes your client when Refining.
  • Corrected '[Elder of Junon Order] Gorthein' dialog, players can now correctly accept his shout quest without using alternative option.
  • The Christmas pet capsules now count towards the 'Can I keep them?' and 'Pet Collector' achievements.



Explanation of Eldeon Delay and Time Taken

I feel its important I address why Eldeon took so long for us to release. How can it take 3+ months to do ‘simple’ changes?

Firstly it is far from simple changes. A week or two during November was spent writing a brand new back story and lore for the planet which the Eldeon Dungeon+Episode quest would incorporate and would be the general theme. We redesigned certain Eldeon NPCs (aswell as adding some new), wrote around 100 new lines of dialog, scrapped all the RuffRose spawns and drops of Xita+Shady Jungle and even re-designed Shady Jungle with different paths, key areas and added a new village.
A lot of work did go into the story, I even know how the final boss of the Eldeon Dungeon will play out and the events which will occur during the encounter.

After progressing a lot with the basics my computer had several component failures in late November. The time it took to buy a new computer and then setting it all up with all my old files meant that we had to focus on Christmas Event . This was a very crucial time for several staff members, who had to focus and study for exams which meant nothing was developed related to Eldeon.

Due to personal reasons I went inactive during January. Jynxie who had little development experience previously took over my position and put in a great deal of time and effort learning certain files and the tools and finished spawns, monster stats, droptables and more of Xita and Shady Jungle. He has done a really great job and deserves credit for his time spent.

Another reason for the lack of time spent on Eldeon was due to us working on more cool features such as PvP Rank system. Pre-donators already know how it will work in part, Matt has done an awesome job implementing the ranking system into the interface and we will fully reveal the information about the system to the public really soon. The work we set ourselves out to do on Eldeon (such as re-doing drops/spawns etc) is not the most enjoyable parts of rose development and we did get distracted working on the more advanced features. I do apologise about the wait some of you have had to endure, we will have lots to show off soon.

Thanks again for all your support.
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Jynxie
post Mar 1 2010, 07:08 PM
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QUOTE (Razor @ Feb 20 2010, 09:33 PM) *
  • New monsters, monster stats and spawns
  • New droptables
  • New NPCs, NPC textures and dialog
  • Shady Jungle map detail and terrain changed
  • Improved EXP rates


We've been looking greatly into these aspects of our changes in Eldeon.
I just wanted to give a quick 'heads-up' that we didn't stop working, it's just rather strange to say "we're working" as we can't actually show you until it's released (IMG:style_emoticons/default/happy.gif)
Some opinions stated on the forum around Xita and Shady have been helpful to work with, and if you feel there's anything missing please make sure to add your comments. However I have the feeling the main-parts have all been discussed.

Xita/Shady:
The drop rates are going to be improved (not so much increased, even though that is a part of it, but actually improved since we reversed part of the Formula which determines which drop is going to drop).
The expoint rates are going to be slightly higher, don't expect you'll see a significant difference in this. We do aim to be a low-rate/grind server. And those who want to become high level do have to spend time leveling. It's more rewarding, and fits better in how ROSE was made.
Other opinions about changes that were mentioned are (being) looked at and will be considered.

Future Eldeon Maps:
The future Eldeon maps will take less time than Xita and Shady, but we do have some work on them left. Therefore they are not scheduled for a release until we've thoroughly looked at them and improved the parts that need improvement.
Short said: We need to convert the old Ruff-Rose monsters/spawns/drops to fit with titanRose as well.

As you've seen on Razor's newest topic, he gives away part of what he's been working on around Bosses/Dungeons. Make sure to give your input! Design a Dungeon Adventure Boss

As for a quick side-note, we've been working on a more structured co-op working style. We're planning to keep doing the best we have in us, and make titanRose the most enjoyed server to whoever likes the same game-style as we do.

When the patch is all up and running depends, again, on our time-frames. We'll let you know in a maintenance topic whenever you can expect it.

This was our update for now, we'll let you know how things are going when something new needs to be said. (IMG:style_emoticons/default/happy.gif)
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Jynxie
post Mar 7 2010, 06:58 AM
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Tonight I finished the drops re-worked for Xita and Shady.
Once they're checked and tested they will be able to be released. I can only say that they've heavily improved in comparison to as they are now.

The monsters in Forest of Wandering has been altered to match our game-setting and are currently "done" for re-testing which will be done tomorrow and next week.
The spawns need limited altering, there's some flaws in it so we do plan spending time on improving them.
The drops were a total and utter mess. They will have to be completely redone, most time will go into this. This will be part of my focus tomorrow.
About the same goes for Marsh of Ghosts, that however won't be planned for tomorrow.

That's my update for tonight, as working until 06:58 isn't usually healthy (IMG:style_emoticons/default/tongue.gif)
Hopefully I'll be able to update you again tomorrow, so keep an eye out ^^
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Lo-Fi Version Time is now: 10th September 2010 - 04:21 AM